AI Insights · Timothy · December 2022
Top 5 Cat Games Performance in Australia Q4 2022
In Q4 2022, Australia's top cat-themed games saw varying trends in downloads, revenue, and active users on a unified platform. Sensor Tower provides deeper insights into these metrics.
In the fourth quarter of 2022, Australia's top cat-themed games experienced diverse trends in downloads, revenue, and active users on a unified platform. Data from Sensor Tower reveals intriguing details about the performance of these popular apps.
The Battle Cats showed a notable dip in weekly revenue from late September, starting at approximately $25.5K and dropping to around $9.3K by mid-October. However, it saw a resurgence towards the end of December, closing the quarter at about $12.5K. Weekly downloads fluctuated, with a low of 1.6K in early November and a peak of 3.2K in the final week of December. Active users remained relatively stable, hovering around 23K, and saw a slight increase to 25.4K by the end of the quarter.
Cats & Soup experienced a mixed quarter. Weekly revenue started at approximately $4.5K, dipped to around $2.1K by mid-December, and ended the quarter at about $2.9K. Downloads saw significant growth, peaking at 9.6K in early December, with active users increasing from 19.1K in late September to 25.1K in early December before stabilizing around 23.2K by the quarter's end.
Cat Game - The Cats Collector! maintained a consistent weekly revenue, starting at $3.2K and ending the quarter at approximately $2.7K. Downloads were relatively low, with a slight uptick from 485 in early December to 725 in mid-December. Active users saw a decline from 2.6K in late September to about 1.5K by the end of December.
Kitten Match saw steady revenue throughout Q4, starting at $1.5K and closing at $1.5K. Weekly downloads were generally low, fluctuating between 135 and 290. Active users showed a gradual decline from 5.4K in late September to around 4.7K by the end of December.
Simon's Cat - Crunch Time had modest revenue, beginning at approximately $1.3K and ending the quarter at around $1.4K. Downloads were minimal, with the highest being 190 in early October. Active users peaked at 326 in mid-October and then decreased to around 182 by the end of December.
For more detailed insights and trends, visit Sensor Tower.